hch
昨天 43c7968a67336472d883fb343387b7fba3fc0694
Main/System/Battle/BattleConst.cs
@@ -14,6 +14,7 @@
        typeof(TianziBillboradBattleWin),
        typeof(WarlordPavilionBattleWin),
        typeof(PreviewBattleWin),
        typeof(QYBattleWin),
    };
    // 战场名称
@@ -24,6 +25,7 @@
    public const string TianziBillboradBattleField = "TianziBillboradBattleField";
    public const string WarlordPavilionBattleField = "WarlordPavilionBattleField";
    public const string PriviewBattleField = "PriviewBattleField";  //预览战斗
    public const string QYBattleField = "QYBattleField";
    public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>()
    {
@@ -34,6 +36,7 @@
        { TianziBillboradBattleField, "TianziBillboradBattleWin" },
        { WarlordPavilionBattleField, "WarlordPavilionBattleWin" },
        { PriviewBattleField, "PreviewBattleWin" },
        { QYBattleField, "QYBattleWin" },
    };
    // 索引配置用
@@ -45,6 +48,7 @@
        { TianziBillboradBattleField, 4 },
        { WarlordPavilionBattleField, 5 },
        { PriviewBattleField, 6 },
        { QYBattleField, 7 },
    };
    //和 CreateBattleField 里的对应
@@ -57,12 +61,14 @@
        {30020, TianziBillboradBattleField},
        {30030, WarlordPavilionBattleField},
        {30000, PriviewBattleField},
        {32000, QYBattleField},
    };
    //pvp战斗的战场,不在这个列表的视为pve类型的战场
    public static List<string> pvpBattleNameDic = new List<string>()
    {
        ArenaBattleField,
        QYBattleField,
    };