Main/System/Battle/Skill/SkillFactory.cs
@@ -58,6 +58,7 @@
      switch (skillConfig.SkillType)
      {
         case 1:
         case 11:
            //   先实现一个攻击的 后续有再慢慢增加
            skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
            break;