Main/System/Battle/Skill/SkillFactory.cs @@ -58,6 +58,7 @@ switch (skillConfig.SkillType) { case 1: case 11: // 先实现一个攻击的 后续有再慢慢增加 skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField); break;