| | |
| | | private Vector2 control; |
| | | |
| | | public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer, |
| | | RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit) |
| | | : base(caster, skillConfig, effectPlayer, target, tagUseSkillAttack, bulletIndex, onHit) { } |
| | | RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit) |
| | | : base(caster, skillConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { } |
| | | |
| | | public override void Reset() |
| | | { |