yyl
2025-10-07 44611c79d167fda9d2c4ba05435a9d84bfd5a4a6
Main/System/Battle/SkillEffect/BulletCurve/BulletCurve.cs
@@ -21,7 +21,7 @@
    protected List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurts = new List<HB427_tagSCUseSkill.tagSCUseSkillHurt>();
    public BulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target,
        HB427_tagSCUseSkill tagUseSkillAttack, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
    {
        this.caster = caster;
        this.skillConfig = skillConfig;
@@ -29,7 +29,7 @@
        this.target = target;
        this.onHit = onHit;
        this.bulletTrans = bulletEffect.transform as RectTransform;
        this.hurts = tagUseSkillAttack.HurtList.ToList();
        this.hurts = hurtList;
        this.mBulletIndex = bulletIndex;
        // 设置bulletTrans坐标为caster.heroRectTrans的世界坐标转换到bulletTrans父节点下的本地坐标