yyl
2025-10-07 44611c79d167fda9d2c4ba05435a9d84bfd5a4a6
Main/System/Battle/SkillEffect/BulletCurve/PenetrateBulletCurve.cs
@@ -9,8 +9,8 @@
    private Vector2 outPos;     // 屏幕外延长点(本地坐标)
    private bool hitTriggered = false; // 是否已触发onHit
    public PenetrateBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer, RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, tagUseSkillAttack, bulletIndex, onHit) { }
    public PenetrateBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer, RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { }
    /// <summary>
    /// 初始化弹道参数