yyl
2025-12-02 45ab7dae9930c2ee227575bf0be1263bd08c81cd
Main/System/Battle/BattleObject/BattleObject.cs
@@ -439,7 +439,7 @@
    public virtual void OnDeath(Action _onDeathAnimationComplete)
    {
        buffMgr.RemoveAllBuff();
        battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX);
        battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX, false);
        motionBase.PlayDeadAnimation(() =>
        {
            teamHero.isDead = true;