Main/System/Battle/BattleObject/BattleObject.cs
@@ -439,7 +439,7 @@ public virtual void OnDeath(Action _onDeathAnimationComplete) { buffMgr.RemoveAllBuff(); battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX); battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX, false); motionBase.PlayDeadAnimation(() => { teamHero.isDead = true;