Main/System/Hero/UIHeroController.cs
@@ -48,6 +48,7 @@ skeletonGraphic.Initialize(true); this.transform.localScale = Vector3.one * scale; spineAnimationState = skeletonGraphic.AnimationState; spineAnimationState.Data.DefaultMix = 0f; PlayAnimation(MotionName.idle, true); spineAnimationState.Complete -= OnAnimationComplete; spineAnimationState.Complete += OnAnimationComplete;