Main/System/Main/PlayerMainDate.cs
@@ -109,7 +109,7 @@ return; } prowNum = hero.CalculatePower(); prowNum = hero.CalculateFightPower(); prowNumChange = prowNum - HeroUIManager.Instance.lastFightPower.Value; HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(); isAdd = prowNumChange > 0;