| | |
| | | } |
| | | #if UNITY_EDITOR |
| | | FightPowerDebug("战力:等级属性 " + JsonMapper.ToJson(lvAttrs)); |
| | | FightPowerDebug("战力:红颜属性 " + JsonMapper.ToJson(BeautyMMManager.Instance.allMMTalentAttr)); |
| | | #endif |
| | | |
| | | } |
| | |
| | | propertyVariables[HJG_PER] = PhantasmPavilionManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables[HORSE_VALUE] = HorseManager.Instance.GetAttrValue(attrType); |
| | | propertyVariables[HORSE_PER] = HorseManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables[BEAUTY_VALUE] = 0; |
| | | propertyVariables[BEAUTY_PER] = 0; |
| | | propertyVariables[BEAUTY_VALUE] = BeautyMMManager.Instance.GetAttrValue(attrType); |
| | | propertyVariables[BEAUTY_PER] = BeautyMMManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables[FATES_VALUE] = HeroFatesManager.Instance.GetAttrValue(attrType); |
| | | propertyVariables[FATES_PER] = HeroFatesManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | |