lcy
2 天以前 481380963d45d7673b64d4532cfc0406a6c14b84
Main/System/Settlement/BattleSettlementManager.cs
@@ -42,16 +42,16 @@
        switch (battleName)
        {
            case BattleConst.ArenaBattleField:
                PopupWindowsProcessor.Instance.Add(isWin ? "ArenaBattleVictoryWin" : "ArenaBattleFailWin", false);
                PopupWindowsProcessor.Instance.Add(isWin ? "ArenaBattleVictoryWin" : "ArenaBattleFailWin", false, BattleConst.ArenaBattleField);
                break;
            case BattleConst.BoneBattleField:
                PopupWindowsProcessor.Instance.Add(isWin ? "BoneBattleVictoryWin" : "BoneBattleFailWin", false);
                PopupWindowsProcessor.Instance.Add(isWin ? "BoneBattleVictoryWin" : "BoneBattleFailWin", false, BattleConst.BoneBattleField);
                break;
            case BattleConst.TianziBillboradBattleField:
                PopupWindowsProcessor.Instance.Add("TianziBillboradVictoryWin", false);
                PopupWindowsProcessor.Instance.Add("TianziBillboradVictoryWin", false, BattleConst.TianziBillboradBattleField);
                break;
            default:
                PopupWindowsProcessor.Instance.Add(isWin ? "BattleVictoryWin" : "BattleFailWin", false);
                PopupWindowsProcessor.Instance.Add(isWin ? "BattleVictoryWin" : "BattleFailWin", false, BattleConst.StoryBossBattleField);
                break;
        }
    }