Main/System/HeroDebut/HeroDebutCallWin.cs
@@ -78,6 +78,7 @@ PackManager.Instance.RefreshItemEvent += RefreshItemEvent; scroller.OnRefreshCell += OnRefreshCell; manager.OnUpdateGameRecInfo += OnUpdateGameRecInfo; manager.OnUpdateHeroAppearPlayerInfoEvent += OnUpdateHeroAppearPlayerInfoEvent; if (manager.isSendFirst) { @@ -113,7 +114,7 @@ // 1. 在类中声明一个全局的 Sequence 变量,用于统一管控动画 private Sequence heroAnimSeq; private void OnUpdateHeroAppearPlayerInfoEvent(int actNum) private void OnUpdateHeroAppearPlayerInfoEvent() { changeRect.SetActive(false);