Main/Component/UI/Effect/EffectPlayer.cs
@@ -61,7 +61,11 @@ protected EffectPenetrationBlocker blocker = null; protected bool isInit = false; protected bool isPlaying = false; public bool isPlaying { get; protected set; } protected List<ParticleSystem> particleList = new List<ParticleSystem>(); @@ -412,10 +416,11 @@ spineComp.enabled = false; isPlaying = false; onComplete?.Invoke(); if (isReleaseImmediately) { Release(); } // TODO 会报错暂时注释 // if (isReleaseImmediately) // { // Release(); // } } }