| | |
| | | break; |
| | | case PlayerDataType.TeamLV: |
| | | break; |
| | | case PlayerDataType.UseHarmerCount: |
| | | baseData.UseHarmerCount = value; |
| | | break; |
| | | case PlayerDataType.FightPower: |
| | | baseData.FightPoint = value + valueEx * Constants.ExpPointValue; |
| | | PlayerMainDate.Instance.PowerAdd(baseData.FightPoint); |
| | | PlayerMainDate.Instance.prowNum = baseData.FightPower; |
| | | baseData.FightPower = value + valueEx * Constants.ExpPointValue; |
| | | PlayerMainDate.Instance.PowerAdd(baseData.FightPower); |
| | | break; |
| | | case PlayerDataType.Tick: |
| | | #if UNITY_EDITOR |
| | |
| | | extersion.luckValue = (int)value; |
| | | break; |
| | | case PlayerDataType.ExAttr1: |
| | | baseData.ExAttr1 = value; |
| | | baseData.ExAttr1 = Math.Max((int)value, 10100); //新号初始处理 |
| | | break; |
| | | case PlayerDataType.ExAttr2: |
| | | baseData.teamAutoOperateFlag = value; |
| | | baseData.ExAttr2 = Math.Max((int)value, 10101); //新号初始处理 |
| | | break; |
| | | case PlayerDataType.ExAttr3: |
| | | baseData.dungeonLineId = (int)value % 1000; |