Main/Core/NetworkPackage/GameNetPackBasic.cs
@@ -10,19 +10,24 @@ static ulong AutoIncreaseUID = 0; public ulong mPackUID; public ulong packUID { get; private set; get { return mPackUID; } private set { mPackUID = value; } } public GameNetPackBasic() { packUID = AutoIncreaseUID++; } public bool isDistribute = false; public ServerType socketType = ServerType.Main; //默认且唯一