lcy
6 天以前 485db99b5c51a971c173664cf6e808dc8424b0a0
Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -100,7 +100,7 @@
    public async UniTask Initialize()
    {
        await Co_LoadMainfestFile("audio");
        await Co_LoadMainfestFile("video");
        // await Co_LoadMainfestFile("video");
        await Co_LoadMainfestFile("mobeffectshader");
        await Co_LoadMainfestFile("config");
        await Co_LoadMainfestFile("maps");
@@ -434,6 +434,8 @@
        var isBuiltin = assetBundleName.Contains("builtin");
        string _path = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName);
        Debug.LogFormat("Sync_LoadAssetBundle(): {0} => {1}", assetBundleName, _path);
        AssetBundle _assetBundle = AssetBundle.LoadFromFile(_path);
        CacheAssetBundle(assetBundleName, _assetBundle);