yyl
9 天以前 4934ee3ee5ee0ce717cab2c6c001b580e9693e66
Main/Core/ResModule/GameObjectPoolManager.cs
@@ -346,7 +346,7 @@
        public HashSet<GameObject> m_ActiveHashSet = new HashSet<GameObject>();
        public Queue<GameObject> m_FreeQueue = null;
        private int Pool_FreeList_Warning_Threshold = 10;    //当空闲对象高于此值时,会进行日志输出提醒
        private int Pool_FreeList_Warning_Threshold = 50;    //当空闲对象高于此值时,会进行日志输出提醒
        Action<GameObject> releaseCallBack;