Main/System/Battle/BattleEffectMgr.cs
@@ -48,12 +48,11 @@ effectDict[effectId] = new List<EffectPlayer>(); } EffectPlayer effectPlayer = EffectPlayer.Create(effectId, parent, true, false); EffectPlayer effectPlayer = EffectPlayer.Create(effectId, parent); effectPlayer.onDestroy = OnEffectDestroy; if (effectPlayer != null) { effectDict[effectId].Add(effectPlayer); effectPlayer.Play(); } return effectPlayer; }