Main/System/Battle/BattleField/BattleField.cs
@@ -290,4 +290,17 @@ // return round > xxx; return false; } public void UpdateCanvas(Canvas canvas) { EffectPenetrationBlocker[] blockers = battleRootNode.GetComponentsInChildren<EffectPenetrationBlocker>(true); if (null != blockers) { foreach (var blocker in blockers) { blocker.SetParentCanvas(canvas); } } } }