| | |
| | | { |
| | | EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode); |
| | | |
| | | effectPlayer.Play(); |
| | | |
| | | RectTransform effectTrans = effectPlayer.transform as RectTransform; |
| | | |
| | |
| | | // 击中就销毁子弹 |
| | | caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer); |
| | | // 播放子弹爆炸特效 |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target).Play(); |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target); |
| | | }); |
| | | |
| | | caster.battleField.battleTweenMgr.OnPlayTween(tween); |