yyl
2025-07-22 49fc368c838442a00be7bf432e2b7c26eb524fbc
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -21,14 +21,15 @@
    public override void Play(Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
    {
        Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitFormation = (_hitIndex, _hurtList) =>
        // 特效炸开在阵容的中间的回调
        Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitLineUpCenter = (_hitIndex, _hurtList) =>
        {
            _onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList());
        };
        if (skillConfig.effectAnchor == SkillEffectAnchor.Caster)
        {
            CastInTarget(caster.heroGo.transform as RectTransform, onHitFormation);
            CastInTarget(caster.heroGo.transform as RectTransform, onHitLineUpCenter);
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.Target)
        {
@@ -53,11 +54,11 @@
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter)
        {
            CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitFormation);
            CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitLineUpCenter);
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter)
        {
            CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitFormation);
            CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitLineUpCenter);
        }
        else
        {
@@ -69,8 +70,6 @@
    {
        EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode);
        effectPlayer.Play();
        RectTransform effectTrans = effectPlayer.transform as RectTransform;
        _onHit?.Invoke(0, null);
@@ -78,7 +77,7 @@
        //  销毁自身上的特效应该是等特效播放完毕之后
        // caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer);
        //  播放受击特效
        caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target).Play();
        caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target);
    }