| | |
| | | public override void Play(Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit) |
| | | { |
| | | |
| | | Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitFormation = (_hitIndex, _hurtList) => |
| | | // 特效炸开在阵容的中间的回调 |
| | | Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitLineUpCenter = (_hitIndex, _hurtList) => |
| | | { |
| | | _onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList()); |
| | | }; |
| | | |
| | | if (skillConfig.effectAnchor == SkillEffectAnchor.Caster) |
| | | { |
| | | CastInTarget(caster.heroGo.transform as RectTransform, onHitFormation); |
| | | CastInTarget(caster.heroGo.transform as RectTransform, onHitLineUpCenter); |
| | | } |
| | | else if (skillConfig.effectAnchor == SkillEffectAnchor.Target) |
| | | { |
| | |
| | | } |
| | | else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter) |
| | | { |
| | | CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitFormation); |
| | | CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitLineUpCenter); |
| | | } |
| | | else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter) |
| | | { |
| | | CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitFormation); |
| | | CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitLineUpCenter); |
| | | } |
| | | else |
| | | { |
| | |
| | | { |
| | | EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode); |
| | | |
| | | effectPlayer.Play(); |
| | | |
| | | RectTransform effectTrans = effectPlayer.transform as RectTransform; |
| | | |
| | | _onHit?.Invoke(0, null); |
| | |
| | | // 销毁自身上的特效应该是等特效播放完毕之后 |
| | | // caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer); |
| | | // 播放受击特效 |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target).Play(); |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target); |
| | | |
| | | } |
| | | |