lcy
2026-02-06 4b169e9286cc62c2dff0b2cb2bc21e49c2b52596
Main/System/HeroUI/HeroTrainWin.cs
@@ -308,7 +308,7 @@
        deleteTip.SetActive(false);
        if (hero != null && hero.Quality == 1 && HeroUIManager.Instance.IsTheSameHeroFullStar(hero.heroId))
        {
            deleteTip.SetActive(true);
        }
    }
@@ -578,7 +578,14 @@
                });
                HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculateFightPower(false));
                // 如果正好消耗完,不触发固定概率的判定
                if (!TimingGiftManager.Instance.TryAddWhenExactConsumption(3, PackType.Item,itemID, needCount))
                {
                    TimingGiftManager.Instance.TryAddWithFixedProbabilityWhenSufficient(3, PackType.Item,itemID, needCount);
                }
                return;
            }
            TimingGiftManager.Instance.TryAddWhenInsufficient(3, itemID, needCount);
        }
@@ -925,7 +932,7 @@
        }
    }
    #region 突破功能
    void DisplayTrainOrBreak(HeroInfo hero)