| | |
| | | _image.SetOrgSprite(ItemConfig.Get(GeneralDefine.MoneyDisplayModel[moneyType]).IconKey); |
| | | } |
| | | else |
| | | { |
| | | { |
| | | Debug.LogError("MoneyDisplayModel 为配置货币类型:" + moneyType); |
| | | } |
| | | } |
| | |
| | | return StringUtility.Contact("<color=#dfbbed>", msg, "</color>"); |
| | | case TextColType.itembuxiu: |
| | | // 5eeff2 不朽 |
| | | return StringUtility.Contact("<color=#5eeff2>", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#5eeff2>", msg, "</color>"); |
| | | case TextColType.itemyonghen: |
| | | // f5b4ea 永恒 |
| | | return StringUtility.Contact("<color=#f5b4ea>", msg, "</color>"); |
| | |
| | | } |
| | | |
| | | public static string AppendColor(Color color, string msg) |
| | | { |
| | | { |
| | | return StringUtility.Contact("<color=#", ColorToHexWithHash(color), ">", msg, "</color>"); |
| | | } |
| | | |
| | |
| | | } |
| | | #endregion |
| | | |
| | | |
| | | |
| | | |
| | | #region 得到金钱数量根据金钱类型 |
| | | |
| | |
| | | #endregion |
| | | |
| | | #region 得到装备位或者祝福树品质名称 带颜色 |
| | | public static string GetQualityNameWithColor(int quality, string format="{0}") |
| | | public static string GetQualityNameWithColor(int quality, string format = "{0}") |
| | | { |
| | | return AppendColor(quality, string.Format(format, Language.Get("equipQuality" + quality)), true, 1); |
| | | } |
| | |
| | | return money / scale; |
| | | } |
| | | |
| | | |
| | | public static string RemoveColor(string content) |
| | | { |
| | | content = WordAnalysis.Color_Start_Regex.Replace(content, string.Empty); |
| | | content = WordAnalysis.Color_End_Regex.Replace(content, string.Empty); |
| | | return content; |
| | | } |
| | | } |