yyl
7 天以前 4d6ffb3f8acce7b230076ed7124b3e3c4aebe4d1
Main/System/Battle/BoneFieldBattleWin.cs
@@ -1,53 +1,39 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BoneFieldBattleWin : UIBase
{
    // 组件引用
    [SerializeField] Transform transButtons;
    public Transform mountPoint;
    private BattleRootNode battleRootNode = null;
    private BoneBattleField battleField;
    [SerializeField] private Button btnSpeed;
    [SerializeField] private Text textSpeed;
    private BattleField battleField;
    [SerializeField] private Button btnPass;
    [SerializeField]
    private Button btnSpeed;
    [SerializeField]
    private Text textSpeed;
    [SerializeField]
    private Button btnPass;
    [SerializeField]
    private Button btnPause;
    [SerializeField] private Button btnPause;
    public BossLifeBar bossLifeBar;
    public SkillWordCell[] skillWordCells;
    public BossHeadCell bossHeadCell;
    public Text txtBossName;
    public Text txtBattleRound;
    public TotalDamageDisplayer totalDamageDisplayer;
    // public SkillTips skillTipsRed;
    // public SkillTips skillTipsBlue;
    private BattleObject bossBattleObject = null;
    // [SerializeField] public List<BattleBuffCell> buffCells;
    // 生命周期
    protected override void InitComponent()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
        btnSpeed.AddListener(ChangeSpeed);
        btnPass.AddListener(OnClickPass);
        btnPause.AddListener(OnClickPause);
    }
@@ -55,7 +41,6 @@
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
@@ -63,7 +48,6 @@
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
    }
@@ -71,7 +55,6 @@
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
@@ -81,32 +64,166 @@
    {
        base.OnPreOpen();
        // SetBattleField(BattleManager.Instance.storyBattleField);
        MainWin.TabChangeEvent += OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        UIManager.Instance.CloseWindow<MainWin>();
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        BattleManager.Instance.storyBattleField.IsPause = true;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 200 : 0, 0);
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.CloseSubUI();
        }
        else
        {
            UIManager.Instance.CloseWindow<MainWin>();
        }
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        MainWin.TabChangeEvent -= OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        if (!UIManager.Instance.IsOpened<MainWin>())
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.RestoreSubUI();
        }
        else
        {
            UIManager.Instance.OpenWindow<MainWin>();
        }
        if (bossBattleObject != null)
        {
            if (bossBattleObject.buffMgr != null)
            {
                bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            }
            bossBattleObject = null;
        }
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
    }
    private void OnTabChangeEvent()
    {
        UIManager.Instance.CloseWindow<BoneFieldBattleWin>();
    }
    private void OnCastSkill(string guid, SkillConfig skillConfig, TeamHero teamHero)
    {
        if (battleField == null)
            return;
        if (battleField.guid != guid)
            return;
        BattleObject battleObject = battleField.battleObjMgr.GetBattleObject(teamHero.ObjID);
        bool isRed = battleObject.Camp == BattleCamp.Red;
        // SkillTips tips = isRed ? skillTipsRed : skillTipsBlue;
        // tips.PlayMotion(battleField, isRed, teamHero, skillConfig);
    }
    private void OnCreateBattleField(string arg1, BattleField field)
    {
        if (field.GetType() == battleField.GetType())
        {
            SetBattleField(field);
            SetBattleField(field as BoneBattleField);
        }
    }
    protected override void OnOpen()
    public void Display()
    {
        base.OnOpen();
        NPCLineupConfig lineupConfig = battleField.GetBossLineupConfig();
        if (bossBattleObject != null)
        {
            if (bossBattleObject.buffMgr != null)
            {
                bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            }
            bossBattleObject = null;
        }
        bossBattleObject = battleField.FindBoss();
        DisplaySkillWordsList(lineupConfig);
        if (null != bossBattleObject)
        {
            TeamHero teamHero = bossBattleObject.teamHero;
            bossHeadCell.SetTeamHero(teamHero);
            txtBossName.text = teamHero.name;
            NPCConfig npcConfig = NPCConfig.Get(teamHero.NPCID);
            bossLifeBar.SetBaseInfo(Mathf.Max(1, npcConfig.LifeBarCount), (ulong)teamHero.curHp, (ulong)teamHero.maxHp);
            bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            bossBattleObject.buffMgr.onBuffChanged += OnBuffChanged;
        }
        else
        {
            bossHeadCell.SetTeamHero(null);
            txtBossName.text = string.Empty;
            bossLifeBar.SetBaseInfo(2, 2, 2);
            Debug.LogError("找不到boss");
        }
        OnRoundChange(battleField.round, battleField.turnMax);
        OnBuffChanged();
        totalDamageDisplayer.SetActive(false);
        // skillTipsBlue.SetActive(false);
        // skillTipsRed.SetActive(false);
    }
    private void OnBuffChanged()
    {
        var buffList = new List<HB428_tagSCBuffRefresh>();
        if (null != bossBattleObject)
        {
            buffList = bossBattleObject.buffMgr.GetBuffList();
        }
        // RefreshBuff(buffList);
    }
    private void RefreshHP()
    {
        if (null != bossBattleObject)
        {
            TeamHero teamHero = bossBattleObject.teamHero;
            bossLifeBar.Show((ulong)teamHero.curHp, (ulong)teamHero.maxHp);
        }
    }
    private void OnDamageTaken(BattleDmgInfo info)
    {
        if (info.battleFieldGuid != battleField.guid)
            return;
        if (info.hurtObj.ObjID == bossBattleObject.ObjID)
        {
            // Update the boss's health bar
            RefreshHP();
        }
        totalDamageDisplayer.SetDamage(info);
    }
    protected override void OnClose()
@@ -132,8 +249,14 @@
        base.CompleteClose();
    }
    public void SetBattleField(BattleField _battleField)
    public void SetBattleField(BoneBattleField _battleField)
    {
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
        battleField = _battleField;
        if (battleRootNode != null)
        {
@@ -156,7 +279,70 @@
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        Display();
        battleField.OnRoundChange += OnRoundChange;
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    public void DisplaySkillWordsList(NPCLineupConfig lineUPConfig)
    {
        if (skillWordCells.IsNullOrEmpty())
            return;
        if (null == lineUPConfig)
            return;
        for (int i = 0; i < skillWordCells.Length; i++)
        {
            if (i < lineUPConfig.SkillIDExList.Length)
            {
                skillWordCells[i].SetActive(true);
                int skillID = lineUPConfig.SkillIDExList[i];
                skillWordCells[i].Init(skillID, () =>
                {
                    SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description);
                    SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
                    SmallTipWin.isDownShow = true;
                    UIManager.Instance.OpenWindow<SmallTipWin>();
                });
            }
            else
            {
                skillWordCells[i].SetActive(false);
            }
        }
    }
    // public void RefreshBuff(List<HB428_tagSCBuffRefresh> datas)
    // {
    //     if (buffCells.IsNullOrEmpty())
    //         return;
    //     for (int i = 0; i < buffCells.Count; i++)
    //     {
    //         if (i < datas.Count)
    //         {
    //             buffCells[i].SetActive(true);
    //             HB428_tagSCBuffRefresh buffData = datas[i];
    //             buffCells[i].Init(buffData, () =>
    //             {
    //                 //  点击buff图标 显示buff描述/当前身上所有buff
    //             });
    //         }
    //         else
    //         {
    //             buffCells[i].SetActive(false);
    //         }
    //     }
    // }
    private void OnRoundChange(int round, int maxRound)
    {
        txtBattleRound.text = string.Format("{0}/{1}", round, maxRound);
    }
    bool IsOpenBattleChangeTab()
    {
        return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId);
    }
}