Main/System/Battle/BattleConst.cs
@@ -9,6 +9,15 @@
        typeof(BattleWin),
        typeof(StoryBossBattleWin),
        typeof(ArenaBattleWin),
        typeof(BoneFieldBattleWin),
    };
    public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>()
    {
        { "StoryBattleField", "BattleWin" },
        { "StoryBossBattleField", "StoryBossBattleWin" },
        { "ArenaBattleField", "ArenaBattleWin" },
        { "BoneBattleField", "BoneFieldBattleWin" },
    };
    public const int BattleStartEffectID = 1001; // Example effect ID for battle start