| | |
| | | [SerializeField] Button changeHeroPosBtn; //布阵按钮 |
| | | [SerializeField] Transform heroSelectBehaviour; |
| | | HeroSelectBehaviour fiterManager; //武将筛选 |
| | | [SerializeField] ButtonEx lineupRecommendBtn; |
| | | |
| | | |
| | | SinglePack singlePack; |
| | | |
| | |
| | | }); |
| | | |
| | | fiterManager = HeroSelectBehaviour.Create(heroSelectBehaviour); |
| | | lineupRecommendBtn.AddListener(() => |
| | | { |
| | | UIManager.Instance.OpenWindow<LineupRecommendBaseWin>(); |
| | | }); |
| | | } |
| | | |
| | | |
| | |
| | | continue; |
| | | if (hero.heroId == heroID) |
| | | { |
| | | return index/4 - 1; |
| | | return index / 4 - 1; |
| | | } |
| | | } |
| | | return -1; |
| | |
| | | |
| | | RefreshPackCount(); |
| | | |
| | | |
| | | |
| | | |
| | | } |
| | | |
| | |
| | | } |
| | | |
| | | void GridRefreshEvent(PackType type) |
| | | { |
| | | { |
| | | if (type != PackType.Hero) |
| | | return; |
| | | |