hch
2025-12-31 4debfee66e8d8aabd179e2f8a61c7ca5ce62af3d
Main/System/HeroUI/HeroTrainAddAttrCell.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
@@ -11,7 +12,7 @@
public class HeroTrainAddAttrCell : MonoBehaviour
{
    [SerializeField] Text[] addPerText;    //增加百分比(飘动) 加入池
    [SerializeField] PositionTween addPerObject;
    [SerializeField] Transform addPerObject;
    
    public void Display(HeroInfo hero, Action func)
@@ -30,10 +31,13 @@
            }
            addPerText[i].text = addString + "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], value);
        }
        addPerObject.Play(() =>
        addPerObject.localPosition = new Vector3(0, 0, 0);
        addPerObject.DOLocalMove(new Vector3(0, 40, 0), 0.5f).OnComplete(()=>
        {
            func?.Invoke();
        });
        }
        );
    }
}