Main/Utility/ShaderUtility.cs
@@ -17,9 +17,9 @@ public static void WarmUpAll() { if (!AssetSource.shaderFromEditor) if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.Sync_LoadAllAssets("graphic/shader"); AssetBundleUtility.Instance.Sync_LoadAllAssets("Shader"); Shader.WarmupAllShaders(); } }