hch
2025-09-15 5119041cf7042a6681c4df44437b282472733d77
Main/Utility/ShaderUtility.cs
@@ -17,9 +17,9 @@
    public static void WarmUpAll()
    {
        if (!AssetSource.shaderFromEditor)
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.Sync_LoadAllAssets("graphic/shader");
            AssetBundleUtility.Instance.Sync_LoadAllAssets("Shader");
            Shader.WarmupAllShaders();
        }
    }