Main/Component/UI/Effect/EffectPlayer.cs
@@ -256,7 +256,8 @@ { //LoadAsset 已经有缓存SkeletonDataAsset spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName); spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA; //为true时会有部分特效不显示 如主界面装备特效 //为true时会有部分特效不显示 如主界面装备特效;改成伽马后不会出现BUG故注释代码 // spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA; spineComp.raycastTarget = false; spineComp.Initialize(true); spineComp.timeScale = speedRate;