hch
2025-09-22 51761dd1710c50fb26f4c7424faaa5466306fa27
Main/Component/UI/Effect/EffectPlayer.cs
@@ -256,7 +256,8 @@
        {
            //LoadAsset 已经有缓存SkeletonDataAsset
            spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName);
            spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA;   //为true时会有部分特效不显示 如主界面装备特效
            //为true时会有部分特效不显示 如主界面装备特效;改成伽马后不会出现BUG故注释代码
            // spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA;
            spineComp.raycastTarget = false;
            spineComp.Initialize(true);
            spineComp.timeScale = speedRate;