yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/System/HeroUI/HeroUIManager.Collect.cs
@@ -162,8 +162,8 @@
            HeroConfig heroConfig = HeroConfig.Get(heroID);
            if (heroConfig.PlayerCanUse == 0)
                continue;
            // 新增:开服第x天显示图鉴,0表示不限制开服天
            if (heroConfig.OpenCollectionDay > 0 && TimeUtility.OpenDay + 1 < heroConfig.OpenCollectionDay)
            // 开服第x天显示图鉴,0表示不限制开服天
            if (HasOpenCollectionDayLimit(heroID) && !IsOpenCollectionDayMet(heroID))
                continue;
            if (!heroCollectDict.ContainsKey(heroConfig.Quality))
            {
@@ -414,6 +414,57 @@
    }
    #region 开服天数相关方法
    /// <summary>
    /// 检查武将是否配置了开服展示天数限制
    /// </summary>
    /// <param name="heroID">武将ID</param>
    /// <returns>true: 有开服天限制; false: 无限制(OpenCollectionDay==0 或配置不存在)</returns>
    public static bool HasOpenCollectionDayLimit(int heroID)
    {
        HeroConfig heroConfig = HeroConfig.Get(heroID);
        if (heroConfig == null)
            return false;
        return heroConfig.OpenCollectionDay > 0;
    }
    /// <summary>
    /// 检查武将是否已满足开服展示天数要求(仅在有限制时调用有意义)
    /// </summary>
    /// <param name="heroID">武将ID</param>
    /// <returns>true: 已满足展示天数; false: 尚未满足</returns>
    public static bool IsOpenCollectionDayMet(int heroID)
    {
        HeroConfig heroConfig = HeroConfig.Get(heroID);
        if (heroConfig == null)
            return false;
        // OpenCollectionDay==0 无限制,视为已满足
        if (heroConfig.OpenCollectionDay <= 0)
            return true;
        return TimeUtility.OpenDay + 1 >= heroConfig.OpenCollectionDay;
    }
    /// <summary>
    /// 检查羁绊组合中所有武将是否都满足开服展示天数
    /// 只有配置了开服天限制的武将才需要检查,未配置限制的武将视为满足
    /// </summary>
    /// <param name="fetterConfig">羁绊配置</param>
    /// <returns>true: 所有武将都满足; false: 有武将不满足</returns>
    public static bool IsFetterAllHeroOpen(HeroFetterConfig fetterConfig)
    {
        for (int i = 0; i < fetterConfig.HeroIDList.Length; i++)
        {
            int heroID = fetterConfig.HeroIDList[i];
            // 有限制但未满足 -> 该羁绊不可显示
            if (HasOpenCollectionDayLimit(heroID) && !IsOpenCollectionDayMet(heroID))
                return false;
        }
        return true;
    }
    #endregion
    #endregion
}