| | |
| | | // 释放技能英雄>受影响英雄>正常UI>黑色蒙版>未受影响英雄>底图 |
| | | |
| | | |
| | | // ----------------------2025 12/30更新 start |
| | | // BattleBackground = -10 |
| | | // BattleWinLayer 0 |
| | | |
| | | // { |
| | | // BehindHeroUI = 1 Offset -2 |
| | | // BehindHeroEffect = 2 -1 |
| | | // UnactiveHero = BattleBackground + BattleHero = 3 0 |
| | | // FrontUIEffect = 4 1 |
| | | // BattleHeroUI = 5 2 |
| | | // FrontHeroEffect = 6 3 |
| | | // } |
| | | |
| | | // SkillMask = 10 |
| | | |
| | | // { |
| | | // BehindHeroUI = 1 Offset -2 |
| | | // BehindHeroEffect = 2 -1 |
| | | // ActiveHero = SkillMask + BattleHero = 3 0 |
| | | // FrontUIEffect = 4 1 |
| | | // BattleHeroUI = 5 2 |
| | | // FrontHeroEffect = 6 3 |
| | | // } |
| | | |
| | | // BattleStartEffect = 30 |
| | | // ----------------------2025 12/30更新 end |
| | | |
| | | |
| | | //释放技能英雄>受影响英雄>[正常UI]>黑色蒙版>未受影响英雄>底图 |
| | | public static int BattleWinSortingOrder |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | public static int BattleBehindCharUIOffset = 1; //角色后面的UI 主要是阴影(处理) |
| | | |
| | | public static int BattleBehindHeroEffect = 2; //角色身后的特效(处理) |
| | | |
| | | public static int BattleHeroOffset = 3; //角色本身的层级(不需处理) |
| | | |
| | | |
| | | public static int BattleActiveHeroOffset = 4; |
| | | |
| | | public static int BattleFrontHeroBehindUIEffect = 5; //角色身前的 但是UI后面特效 |
| | | |
| | | public static int BattleFrontCharUIOffset = 6; //角色身前的UI |
| | | |
| | | public static int BattleFrontHeroEffect = 7; //角色身前的特效 |
| | | |
| | | |
| | | public static int SkillMaskOrder |
| | | { |
| | | get |
| | | { |
| | | return BattleWinSortingOrder + 10; |
| | | } |
| | | } |
| | | |
| | | |
| | | // 释放技能英雄>受影响英雄>正常UI>黑色蒙版>未受影响英雄>[底图] |
| | | public static int BattleBackgroundOrder |
| | | { |
| | | get |
| | | { |
| | | return BattleWinSortingOrder - 10; |
| | | } |
| | | } |
| | | |
| | | // 非激活英雄的后特效 |
| | | public static int UnactiveHeroBackSortingOrder |
| | | { |
| | | get |
| | | { |
| | | return BattleBackgroundOrder + 1; |
| | | } |
| | | } |
| | | |
| | | |
| | | //释放技能英雄>受影响英雄>正常UI>黑色蒙版>[未受影响英雄]>底图 |
| | | // 非激活英雄的层级 |
| | | public static int UnactiveHeroSortingOrder |
| | | { |
| | | get |
| | | { |
| | | return UnactiveHeroBackSortingOrder + 1; |
| | | } |
| | | } |
| | | |
| | | // 非激活英雄的前特效 |
| | | public static int UnactiveHeroFrontSortingOrder |
| | | { |
| | | get |
| | | { |
| | | return UnactiveHeroSortingOrder + 1; |
| | | } |
| | | } |
| | | |
| | | //释放技能英雄>受影响英雄>正常UI>[黑色蒙版]>未受影响英雄>底图 |
| | | // 黑色蒙版的层级 |
| | | public static int BlockerSortingOrder |
| | | { |
| | | get |
| | | { |
| | | return UnactiveHeroFrontSortingOrder + 1; |
| | | } |
| | | } |
| | | |
| | | // 激活英雄的后特效 |
| | | public static int ActiveHeroBackSortingOrder |
| | | { |
| | | get |
| | | { |
| | | return BlockerSortingOrder + 1; |
| | | } |
| | | } |
| | | |
| | | //释放技能英雄>[受影响英雄]>正常UI>黑色蒙版>未受影响英雄>底图 |
| | | // 激活英雄的层级 |
| | | public static int ActiveHeroSortingOrder |
| | | { |
| | | get |
| | | { |
| | | return ActiveHeroBackSortingOrder + 1; |
| | | } |
| | | } |
| | | |
| | | //[释放技能英雄]>受影响英雄>正常UI>黑色蒙版>未受影响英雄>底图 |
| | | // 释放技能钟的英雄层级 |
| | | public static int ActiveHeroActionSortingOrder |
| | | { |
| | | get |
| | | { |
| | | return ActiveHeroSortingOrder + 1; |
| | | } |
| | | } |
| | | |
| | | // 激活英雄的前特效 |
| | | public static int ActiveHeroFrontSortingOrder |
| | | { |
| | | get |
| | | { |
| | | return ActiveHeroActionSortingOrder + 1; |
| | | } |
| | | } |
| | | |