Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -284,7 +284,7 @@ BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr .PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp, battleObject.teamHero.modelScale); effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName); effect.BindBone(battleObject, effect.effectConfig.nodeName); var buffIdSet = new HashSet<uint> { buffRefresh.BuffID }; buffEffectDict.Add(