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| | | public Dictionary<int, List<int>> heroCollectDict { get; private set; } = new Dictionary<int, List<int>>(); //武将图鉴按品质列表 |
| | | public List<int> heroCollectList = new List<int>(); //武将图鉴列表 |
| | | public int selectHeroCollectListJob = 0; //武将列表界面 筛选职业 |
| | | public int selectHeroCollectListCountry = 0; //武将列表界面筛选国家 |
| | | public int selectCollectHeroID; //选中的武将id |
| | | public int selectCollectHeroID; //选中的武将id 用于升级 |
| | | |
| | | public int bookMoneyType; //图鉴奖励货币类型 |
| | | public int bookMoneyValue;//图鉴奖励货币数量 |
| | | |
| | | public int selectForPreviewHeroID; //选中的武将id 用于预览 |
| | | |
| | | //图鉴和皮肤的激活情况 |
| | | Dictionary<int, HB122_tagSCHeroInfo.tagSCHero> heroCollectInfoDic = new Dictionary<int, HB122_tagSCHeroInfo.tagSCHero>(); |
| | |
| | | |
| | | heroCollectDict[heroConfig.Quality].Add(heroID); |
| | | } |
| | | |
| | | heroCollectList.Clear(); |
| | | //按品质倒序加入 |
| | | var _list = heroCollectDict.Keys.ToList(); |
| | | _list.Reverse(); |
| | | foreach (var quality in _list) |
| | | { |
| | | heroCollectList.AddRange(heroCollectDict[quality]); |
| | | } |
| | | } |
| | | |
| | | //图鉴总上限等级 = 图鉴星级上限 + 图鉴突破上限 |