| | |
| | | if (AssetSource.isUseAssetBundle)
|
| | | {
|
| | | loadingWin.SetProgress(0.05f);
|
| | | await YooAssetService.Instance.LoadAllAssetsAsync<UnityEngine.Object>("Assets/ResourcesOut/maps/Login");
|
| | | await YooAssetService.Instance.LoadAllAssetsAsync<UnityEngine.Object>("Assets/ResourcesOut/Scenes/Login");
|
| | | loadingWin.SetProgress(0.3f);
|
| | | }
|
| | |
|
| | |
| | | if (AssetSource.isUseAssetBundle)
|
| | | {
|
| | | loadingWin.SetProgress(0.05f);
|
| | | await YooAssetService.Instance.LoadAllAssetsAsync<UnityEngine.Object>("Assets/ResourcesOut/maps/Game");
|
| | | await YooAssetService.Instance.LoadAllAssetsAsync<UnityEngine.Object>("Assets/ResourcesOut/Scenes/Game");
|
| | | loadingWin.SetProgress(0.3f);
|
| | | }
|
| | |
|