yyl
2026-02-12 5667c0a5e6b83964e2538a17dcfd6b719692ddda
Main/ResModule/ResourcePreloader.cs
@@ -29,16 +29,15 @@
        public void RegisterDefaultConfigs()
        {
            // 启动必需资源(常驻)
            // 注意:路径必须是具体的资源文件(含扩展名或 YooAsset 可识别的无扩展名路径),
            // 不能是目录路径。Shader/Materials 等目录级加载由 ShaderUtility 等专用系统处理。
            RegisterConfig(new PreloadConfig
            {
                ConfigName = "StartupEssential",
                Locations = new[]
                {
                    "Assets/ResourcesOut/Shader",                // Shader 全部
                    "Assets/ResourcesOut/Materials",             // 通用 Material
                    "Assets/ResourcesOut/BuiltIn/Font",          // 常用字体
                    "Assets/ResourcesOut/BuiltIn/UIRoot",        // UIRoot 预制体
                    "Assets/ResourcesOut/BuiltIn/SoundPlayer",   // 音频播放器
                    "Assets/ResourcesOut/BuiltIn/Prefabs/UIRoot.prefab",          // UIRoot 预制体
                    "Assets/ResourcesOut/BuiltIn/Prefabs/SoundPlayer.prefab",     // 音频播放器
                },
                Tags = null,
                IsPermanent = true,