Main/System/HeroUI/HeroSkinWin.cs
@@ -17,7 +17,7 @@
    [SerializeField] Button previewFightBtn;   //预览战斗
    [SerializeField] Button shopBtn;   //商店
    [SerializeField] Button changeClothBtn;   //只更换服装外观
    [SerializeField] Text nameText;
    [SerializeField] GradientText nameText;
    [SerializeField] Text skinNameText;
    // [SerializeField] Text skinLVText;
    //属性区
@@ -145,6 +145,33 @@
        roleXsModel.Create(skinID, 1);
        HeroUIManager.Instance.PlayerLHSound(skinID);
        nameText.text = heroConfig.Name;
        switch (heroConfig.Quality)
        {
            case 3:
                //fff8db
                // nameText.topLeftColor = new Color(0.98f, 0.94f, 0.91f);
                nameText.topLeftColor = new Color(1f, 1f, 1f);
                //ffe050
                nameText.bottomLeftColor = new Color(0.98f, 0.88f, 0.25f);
                break;
            case 4:
                // ffe8db
                // ff9250
                // nameText.topLeftColor = new Color(0.98f, 0.94f, 0.91f);
                nameText.topLeftColor = new Color(1f, 1f, 1f);
                nameText.bottomLeftColor = new Color(0.98f, 0.41f, 0.25f);
                break;
            case 5:
                // ffdbdb
                // ff5050
                // nameText.topLeftColor = new Color(0.98f, 0.88f, 0.88f);
                nameText.topLeftColor = new Color(1f, 1f, 1f);
                nameText.bottomLeftColor = new Color(0.98f, 0.25f, 0.25f);
                break;
        }
        skinNameText.text = HeroSkinConfig.Get(skinID).SkinName;
        RefreshAttr();
        ShowBtns();