| | |
| | | [SerializeField] Button previewFightBtn; //预览战斗 |
| | | [SerializeField] Button shopBtn; //商店 |
| | | [SerializeField] Button changeClothBtn; //只更换服装外观 |
| | | [SerializeField] Text nameText; |
| | | [SerializeField] GradientText nameText; |
| | | [SerializeField] Text skinNameText; |
| | | // [SerializeField] Text skinLVText; |
| | | //属性区 |
| | |
| | | roleXsModel.Create(skinID, 1); |
| | | HeroUIManager.Instance.PlayerLHSound(skinID); |
| | | nameText.text = heroConfig.Name; |
| | | |
| | | |
| | | switch (heroConfig.Quality) |
| | | { |
| | | case 3: |
| | | //fff8db |
| | | // nameText.topLeftColor = new Color(0.98f, 0.94f, 0.91f); |
| | | nameText.topLeftColor = new Color(1f, 1f, 1f); |
| | | //ffe050 |
| | | nameText.bottomLeftColor = new Color(0.98f, 0.88f, 0.25f); |
| | | break; |
| | | case 4: |
| | | // ffe8db |
| | | // ff9250 |
| | | // nameText.topLeftColor = new Color(0.98f, 0.94f, 0.91f); |
| | | nameText.topLeftColor = new Color(1f, 1f, 1f); |
| | | nameText.bottomLeftColor = new Color(0.98f, 0.41f, 0.25f); |
| | | break; |
| | | case 5: |
| | | // ffdbdb |
| | | // ff5050 |
| | | // nameText.topLeftColor = new Color(0.98f, 0.88f, 0.88f); |
| | | nameText.topLeftColor = new Color(1f, 1f, 1f); |
| | | nameText.bottomLeftColor = new Color(0.98f, 0.25f, 0.25f); |
| | | break; |
| | | } |
| | | |
| | | skinNameText.text = HeroSkinConfig.Get(skinID).SkinName; |
| | | RefreshAttr(); |
| | | ShowBtns(); |