yyl
5 天以前 596bbf063f87587b6eba71bbad8f8867539436dc
Main/System/Battle/Skill/SkillBase.cs
@@ -710,9 +710,14 @@
        tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
        tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
        bool clearSuckHp = tagUseSkillAttack.HurtList.ToList().IndexOf(hurt) != 0;
        // ============ 参数打包 ============
        BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack);
        if (clearSuckHp)
        {
            hurtParam.caster.suckHpList.Clear();
        }
#if UNITY_EDITOR
        PrintHurtParamDebugInfo(hurtParam);
#endif