Main/System/Battle/Skill/SkillBase.cs
@@ -710,9 +710,14 @@ tempDropList.TryGetValue(objID, out BattleDrops battleDrops); tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack); bool clearSuckHp = tagUseSkillAttack.HurtList.ToList().IndexOf(hurt) != 0; // ============ 参数打包 ============ BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack); if (clearSuckHp) { hurtParam.caster.suckHpList.Clear(); } #if UNITY_EDITOR PrintHurtParamDebugInfo(hurtParam); #endif