lcy
2025-12-10 597d72e828d880b475e2441dcf0731dfc3417126
Main/System/Settlement/BattleVictoryWin.cs
@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
// 【战斗结算】
// 当收到 // B4 20 回合制战斗状态 #tagMCTurnFightState    State 为 4-结算,时,代表本场战斗已结束并结算
@@ -74,8 +71,17 @@
{
    [SerializeField] ScrollerController scroller;
    [SerializeField] ButtonEx detailBtn;
    string battleName = BattleConst.StoryBossBattleField;   //绑死战场就不通用了根据情况修改
    protected override void InitComponent()
    {
        detailBtn.SetListener(() =>
        {
            BattleSettlementManager.Instance.OpenBattleDetailWin(battleName);
        });
    }
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;