| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using Cysharp.Threading.Tasks; |
| | | using LitJson; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | // 【战斗结算】 |
| | | // 当收到 // B4 20 回合制战斗状态 #tagMCTurnFightState State 为 4-结算,时,代表本场战斗已结束并结算 |
| | |
| | | { |
| | | |
| | | [SerializeField] ScrollerController scroller; |
| | | [SerializeField] ButtonEx detailBtn; |
| | | |
| | | string battleName = BattleConst.StoryBossBattleField; //绑死战场就不通用了根据情况修改 |
| | | protected override void InitComponent() |
| | | { |
| | | detailBtn.SetListener(() => |
| | | { |
| | | BattleSettlementManager.Instance.OpenBattleDetailWin(battleName); |
| | | }); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | scroller.OnRefreshCell += OnRefreshCell; |