Main/System/Hero/UIHeroController.cs
@@ -13,7 +13,7 @@ protected Spine.AnimationState spineAnimationState; private GameObject instanceGO; private Action onComplete; public Action onComplete; public void Create(int _skinID, float scale = 0.8f, Action _onComplete = null, string motionName = "idle", bool isLh = false) { if (skinID == _skinID)