hch
2026-03-12 5a2fad3286d66058f5fdce63a29922f9992019d9
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -125,31 +125,6 @@
            firstLaunch = true;
            UnityEngine.Debug.Log("开始拷贝builtin资源");
            SDKUtils.Instance.CopyAsset(1);
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin_assetbundle");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin_assetbundle.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/musics");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/musics.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/prefabs");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/prefabs.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/sprites");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/sprites.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/animationclips");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/animationclips.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/materials");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/materials.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/scriptableobjects");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/scriptableobjects.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/font");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/font.manifest");
            //foreach (var config in ConfigInitiator.builtinConfig)
            //{
            //    ynmbxxjUtil.Instance.CopyOneAsset("config/" + config);
            //}
            //AssetDeCompressTask.Decompress(ResourcesPath.Instance.ExternalStorePath);
            //LocalSave.SetString("BuiltInAssetCopyCompleted_Android", VersionConfig.Get().version);
        }
        else
            UnityEngine.Debug.Log("builtin资源已经拷贝过了");