yyl
2026-02-09 5a4e34c8a85737c0fa5b5775122da31155cbaef3
Main/System/Main/MainWin.cs
@@ -27,121 +27,150 @@
    [SerializeField] UIEffectPlayer fightEffect;
    [SerializeField] UIEffectPlayer openCloseAnim;
    [SerializeField] FillTween cdTween;
    [SerializeField] Transform nextCantAttackMask;
    [SerializeField] Text hammerText;
    [SerializeField] Text multiFightText;
    public bool isFirstOpen = true; //首次打开
    public Text hammerText;
    [SerializeField] Transform gameTip; //10连
    [SerializeField] Transform mgTip;
    bool isForcePlayFightUIAnim = true; //强制播放战斗锤子框动画
    public static event Action TabChangeEvent;
    protected override void InitComponent()
    {
        base.InitComponent();
        avatarCell.button.AddListener(() => { });
        avatarCell.redpoint.redpointId = MainRedDot.PhantasmPavilionRepoint;
        avatarCell.SetListener(() =>
        {
            UIManager.Instance.OpenWindow<PlayerProfileWin>();
        });
    }
    public override void Refresh()
    void Display()
    {
        UpdateCurrency();
        UpdatePlayerInfo();
        RefreshFightBtn();
        DisplayTopBar();
    }
    protected override void OnPreOpen()
    {
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
        AutoFightModel.Instance.OnFightEvent += OnSkillCast;
        BattleManager.Instance.onBattleFieldCreate += OnBattleFieldCreate;
        BattleManager.Instance.onBattleFieldDestroy += OnBattleFieldDestroy;
        RenameManager.Instance.OnUpdateRenameResultEvent += OnUpdateRenameResultEvent;
        UIManager.Instance.OnCloseWindow += OnCloseWindow;
        GlobalTimeEvent.Instance.MSEvent += OnMSEvent;
        RedpointCenter.Instance.redpointValueChangeEvent += OnRedpointValueChangeEvent;
        var xbInfo = HappyXBModel.Instance.GetXBInfoByType((int)HappXBTitle.HeroCallAdvanced);
        gameTip.SetActive(false);
        if (xbInfo != null && xbInfo.treasureCount < GeneralDefine.herocall10TipLimit)
        {
            GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent;
        }
        EventBroadcast.Instance.AddListener<string>(EventName.BATTLE_START, OnBattleStart);
        base.OnPreOpen();
        mgTip.SetActive(false);
        // 刷新UI
        Refresh();
        Display();
    }
    protected override void OnPreClose()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
        AutoFightModel.Instance.OnFightEvent -= OnSkillCast;
        BattleManager.Instance.onBattleFieldCreate -= OnBattleFieldCreate;
        BattleManager.Instance.onBattleFieldDestroy -= OnBattleFieldDestroy;
        RenameManager.Instance.OnUpdateRenameResultEvent -= OnUpdateRenameResultEvent;
        UIManager.Instance.OnCloseWindow -= OnCloseWindow;
        GlobalTimeEvent.Instance.MSEvent -= OnMSEvent;
        GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent;
        EventBroadcast.Instance.RemoveListener<string>(EventName.BATTLE_START, OnBattleStart);
        RedpointCenter.Instance.redpointValueChangeEvent -= OnRedpointValueChangeEvent;
        base.OnPreClose();
        isForcePlayFightUIAnim = true;
    }
    private void OnBattleFieldCreate(string guid, BattleField battleField)
    private void OnUpdateRenameResultEvent()
    {
        Refresh();
        Display();
    }
    private void OnBattleFieldDestroy()
    void OnRedpointValueChangeEvent(int id)
    {
        Refresh();
        if (id == (MainRedDot.RedPoint_Mingge * 10 + 4))
        {
            mgTip.SetActive(MinggeManager.Instance.redpointAuto.state != RedPointState.None);
        }
    }
    //外部调用点击功能
    public void ClickFunc(int functionOrder)
    //用于10连提示,没有10连会取消时间事件委托
    void OnFiveSecondEvent()
    {
        tabButtons[functionOrder].onClick.Invoke();
        if (HappyXBModel.Instance.bestXB10Red.state != RedPointState.None)
        {
            gameTip.SetActive(true);
        }
        else
        {
            gameTip.SetActive(false);
            var xbInfo = HappyXBModel.Instance.GetXBInfoByType((int)HappXBTitle.HeroCallAdvanced);
            if (xbInfo != null && xbInfo.treasureCount >= GeneralDefine.herocall10TipLimit)
            {
                GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent;
            }
        }
    }
    //恢复功能按钮状态
    public void RestoreFuncBtn()
    {
        tabButtons[functionOrder].SelectBtn();
    }
    public void DisplayTopBar()
    void DisplayTopBar()
    {
        topBar.SetActive(functionOrder == 0 || functionOrder == 2);
    }
    protected override void SelectBottomTab(int index)
    void OnCloseWindow(UIBase _ui)
    {
        if (index == 3)
        if (_ui.name == "AutoFightWin")
        {
            //挑战特殊显示逻辑
            UIManager.Instance.OpenWindow<ChallengeTabWin>();
            return;
            multiFightText.text = Language.Get("MultiFight", AutoFightModel.Instance.fightCost);
        }
        TabChangeEvent?.Invoke();
        // 如果点击当前已选中的标签,不做处理
        if (functionOrder == index && currentSubUI != null)
        if (_ui.name == "MinggeWin")
        {
            return;
            mgTip.SetActive(false);
        }
        ClickAnimation(index);
        // 更新当前选中的标签索引
        functionOrder = index;
        DisplayTopBar();
        // 关闭当前打开的子界面
        CloseCurrentSubUI();
        // 根据选中的标签打开对应的界面
        OpenSubUIByTabIndex();
    }
    //战斗按钮动画
    void ClickAnimation(int index)
    {
        if (isFirstOpen || (functionOrder != 0 && index == 0))
        //强制播放
        if (isForcePlayFightUIAnim)
        {
            openCloseAnim.onComplete = () =>
            {
                openCloseAnim.SetEnabled(true);
            };
            openCloseAnim.PlayByArrIndex(index == 0 ? 1 : 0);
            isForcePlayFightUIAnim = false;
            return;
        }
        //切换显示
        if (functionOrder != 0 && index == 0)
        {
            //切回战斗场景
            openCloseAnim.onComplete = () =>
            {
                openCloseAnim.SetEnabled(true);
            };
            openCloseAnim.PlayByArrIndex(1);
            isFirstOpen = false;
        }
        else if (functionOrder == 0 && index != 0)
        else if (functionOrder <= 0 && index != 0)
        {
            //切出战斗场景
            openCloseAnim.onComplete = () =>
            {
                openCloseAnim.SetEnabled(true);
@@ -186,7 +215,9 @@
            case PlayerDataType.default26:
                hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
                break;
            case PlayerDataType.ExAttr3:
                officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
                break;
        }
    }
@@ -200,26 +231,18 @@
        hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
    }
    /// <summary>
    /// 底部标签按钮点击
    /// </summary>
    protected override void OnTabButtonClicked(int index)
    {
        int funcId = 32;
        bool isOtherBattleInProgress = BattleManager.Instance.IsOtherBattleInProgress();
        // 如果正在非主线战斗中,没满足解锁条件则不允许切换
        if (isOtherBattleInProgress && !FuncOpen.Instance.IsFuncOpen(funcId))
        {
            string tip = FuncOpen.Instance.GetErrorTip(funcId);
            SysNotifyMgr.Instance.ShowTip("SwitchOutOfBattle", tip);
            return;
        }
        if (index == 0)
        {
            if (currentSubUI != null && currentSubUI.name == "HomeWin")
            {
                fightEffect.Play();
                //手动自动一起处理
                AutoFightModel.Instance.StartFight();
            }
@@ -231,10 +254,40 @@
            return;
        }
        SelectBottomTab(index);
    }
    protected override void SelectBottomTab(int index)
    {
        if (index == 3)
        {
            //挑战特殊显示逻辑
            UIManager.Instance.OpenWindow<ChallengeTabWin>();
            return;
        }
        // 如果点击当前已选中的标签,不做处理
        if (functionOrder == index && currentSubUI != null)
        {
            return;
        }
        ClickAnimation(index);
        // 更新当前选中的标签索引
        functionOrder = index;
        TabChangeEvent?.Invoke();
        DisplayTopBar();
        // 关闭当前打开的子界面
        CloseCurrentSubUI();
        // 根据选中的标签打开对应的界面
        OpenSubUIByTabIndex();
    }
    /// <summary>
    /// 根据标签索引打开对应的子界面
@@ -265,6 +318,13 @@
                currentSubUI = UIManager.Instance.OpenWindow<AffairBaseWin>();
                break;
            case 2:
                if (gameTip.gameObject.activeSelf)
                {
                    if (!NewBieCenter.Instance.inGuiding)
                    {
                        HappyXBModel.Instance.startTenCallGuide = true;
                    }
                }
                currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0);
                break;
            // case 3:
@@ -304,6 +364,7 @@
            fightOtherWinBG.SetActive(false);
            fightOtherWinWarnImg.SetActive(false);
            fightBG.SetActive(true);
            multiFightText.text = Language.Get("MultiFight", AutoFightModel.Instance.fightCost);
            if (BattleManager.Instance.storyBattleField != null &&
@@ -324,6 +385,7 @@
        {
            //非主城界面
            fightOtherWinBG.SetActive(true);
            multiFightText.text = "";
            fightBG.SetActive(false);
            if (BattleManager.Instance.storyBattleField != null &&
            BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop)
@@ -337,18 +399,42 @@
        }
    }
    void OnBattleStart(string guid)
    {
        if (string.IsNullOrEmpty(guid))
        {
            var tmpHero = TeamManager.Instance.GetTeam(BattlePreSetType.Story).GetNextServerHero("");
            if (tmpHero != null)
            {
                AutoFightModel.Instance.fightingHeroSkinID = tmpHero.SkinID;
            }
            else
            {
                Debug.LogError("没有找到下一个攻击武将");
                return;
            }
            fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
        }
    }
    void RefreshFightIng(bool isfighting = false)
    {
        if (isfighting)
        {
            fightEffect.Play();
            if (!fightEffect.isPlaying)
                fightEffect.Play();
            nextCantAttackMask.localScale = Vector3.zero;
            cdTween.SetStartState();
            cdTween.Play(() =>
            {
                AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
                fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
                var tmpHero = TeamManager.Instance.GetTeam(BattlePreSetType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid);
                if (tmpHero != null)
                {
                    AutoFightModel.Instance.fightingHeroSkinID = tmpHero.SkinID;
                    fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
                    nextCantAttackMask.localScale = Vector3.one;
                }
            });
            fightHeroScale.SetStartState();
            fightHeroScale.Play();
@@ -363,10 +449,30 @@
        if (AutoFightModel.Instance.fightingHeroSkinID == 0)
        {
            AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
            var tmpHero = TeamManager.Instance.GetTeam(BattlePreSetType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid);
            if (tmpHero != null)
            {
                AutoFightModel.Instance.fightingHeroSkinID = tmpHero.SkinID;
            }
            else
            {
                Debug.LogError("没有找到下一个攻击武将");
                return;
            }
        }
        fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
    }
    void OnMSEvent()
    {
        if (nextCantAttackMask.localScale == Vector3.one)
        {
            if (BattleManager.Instance.storyBattleField.IsCanRequestFight())
            {
                nextCantAttackMask.localScale = Vector3.zero;
            }
        }
    }
    void OnSkillCast(bool isfighting)
@@ -384,4 +490,77 @@
            RefreshFightBtn();
        }
    }
    #region 外部调用
    //外部调用点击功能
    public void ClickFunc(int functionOrder)
    {
        tabButtons[functionOrder].SelectBtn();
        tabButtons[functionOrder].onClick.Invoke();
    }
    //恢复功能按钮状态
    public void RestoreFuncBtn()
    {
        if (functionOrder == -1)
        {
            if (lastWinOrder == -1)
            {
                functionOrder = 0;
            }
            else
            {
                functionOrder = lastWinOrder;
            }
        }
        tabButtons[functionOrder].SelectBtn();
    }
    // 外部关闭子界面
    int lastWinOrder = -1;
    public void CloseSubUI()
    {
        if (currentSubUI != null)
        {
            lastWinOrder = functionOrder;
            currentSubUI.CloseWindow();
            currentSubUI = null;
            functionOrder = -1;
            isForcePlayFightUIAnim = true;
            DisplayTopBar();
        }
    }
    // 外部恢复子界面
    public void RestoreSubUI()
    {
        if (functionOrder != -1)
        {
            if (currentSubUI != null && currentSubUI.IsActive())
            {
                //点击挑战标签又关闭时,会触发 RestoreFuncBtn 造成
                return;
            }
        }
        if (functionOrder != -1)
        {
            //主动点击功能栏的情况
            lastWinOrder = functionOrder;
        }
        //lastWinOrder 是默认恢复使用
        if (lastWinOrder == -1)
        {
            lastWinOrder = 0;
        }
        OnTabButtonClicked(lastWinOrder);
    }
    #endregion
}