yyl
2025-12-10 5b65567038e8b73ce41b38268ad2dfe5cdfcfa95
Main/System/Battle/BattleObject/BattleObject.cs
@@ -442,12 +442,17 @@
        battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX, false);
        motionBase.PlayDeadAnimation(() =>
        {
            teamHero.isDead = true;
            OnDeadAnimationComplete();
            SetDeath();
            _onDeathAnimationComplete?.Invoke();
        });
    }
    public void SetDeath()
    {
        teamHero.isDead = true;
        OnDeadAnimationComplete();
    }
    protected virtual void OnDeadAnimationComplete()
    {
        //  或许看看溶解特效? YYL TODO