| | |
| | | |
| | | public class BattleRootNode : MonoBehaviour |
| | | { |
| | | public RectTransform redTeamNode; |
| | | public List<GameObject> redTeamNodeList = new List<GameObject>(); |
| | | |
| | | public RectTransform blueTeamNode; |
| | | public List<GameObject> blueTeamNodeList = new List<GameObject>(); |
| | | |
| | | public RawImage imgBackground; |
| | | |
| | | void Awake() |
| | | { |
| | | if (redTeamNodeList.Count != TeamConst.MaxTeamSlotCount) |
| | | { |
| | | Debug.LogError("redTeamNodeList count is not equal to MaxTeamSlotCount: " + redTeamNodeList.Count); |
| | | } |
| | | |
| | | if (blueTeamNodeList.Count != TeamConst.MaxTeamSlotCount) |
| | | { |
| | | Debug.LogError("blueTeamNodeList count is not equal to MaxTeamSlotCount: " + blueTeamNodeList.Count); |
| | | } |
| | | DontDestroyOnLoad(gameObject); |
| | | } |
| | | |
| | | } |