Main/System/Battle/RecordPlayer/RecordAction.cs
@@ -7,8 +7,14 @@ { protected BattleField battleField; // 本次Action的主角 protected BattleObject battleObject; // 给子类用的 并不代表事件的结束与否 protected bool isFinish = false; protected bool isRunOnce = false; public RecordAction(RecordActionType _actionType, BattleField _battleField, BattleObject _battleObj) { actionType = _actionType;