Main/System/Hero/HeroInfo.cs
@@ -61,16 +61,6 @@ UpdateHero(_itemHero); } public HeroInfo(HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj) { // 战斗表现需要这些基本就够 不够还需要服务器加 heroId = (int)fightObj.HeroID; heroConfig = HeroConfig.Get(heroId); SkinID = (int)fightObj.SkinID; skinConfig = HeroSkinConfig.Get(SkinID); } #if UNITY_EDITOR public HeroInfo() {