| | |
| | | |
| | | public partial class TeamHero |
| | | { |
| | | public HeroInfo heroInfo; |
| | | public TeamBase teamBase; |
| | | public int heroIndex; |
| | | public int heroId; |
| | | public HeroConfig heroConfig; |
| | | public int SkinID; |
| | | public HeroSkinConfig skinConfig; |
| | | public string guid; |
| | | |
| | | |
| | | public TeamBase teamBase |
| | | { |
| | | get; private set; |
| | | } |
| | | public int positionNum; |
| | | |
| | | // 战场数据 |
| | | public uint ObjID = 0;// 战斗单位唯一ID |
| | | public int ObjID = 0;// 战斗单位唯一ID |
| | | |
| | | public uint NPCID = 0;// 战斗NPCID,不同的实例ID对应的NPCID可能一样 |
| | | public int NPCID = 0;// 战斗NPCID,不同的实例ID对应的NPCID可能一样 |
| | | |
| | | |
| | | public TeamHero() |
| | | { |
| | | |
| | | } |
| | | |
| | | // 服务器来的构造 |
| | | public TeamHero(HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj, TeamBase _teamBase) |
| | | { |
| | | heroInfo = new HeroInfo(fightObj); |
| | | teamBase = _teamBase; |
| | | if (fightObj.PosNum < 0 || fightObj.PosNum >= TeamConst.MaxTeamSlotCount) |
| | | { |
| | | Debug.LogError("Invalid PosNum: " + fightObj.PosNum); |
| | | } |
| | | else |
| | | { |
| | | teamBase.teamHeros[fightObj.PosNum] = this; // 将当前对象添加到对应位置 |
| | | } |
| | | heroId = (int)fightObj.HeroID; |
| | | heroConfig = HeroConfig.Get(heroId); |
| | | SkinID = (int)fightObj.SkinID; |
| | | skinConfig = HeroSkinConfig.Get(SkinID); |
| | | |
| | | ObjID = fightObj.ObjID; |
| | | NPCID = fightObj.NPCID; |
| | | teamBase = _teamBase; |
| | | |
| | | ObjID = (int)fightObj.ObjID; |
| | | NPCID = (int)fightObj.NPCID; |
| | | |
| | | // HPEx * 1亿 + HP |
| | | |
| | | curHp = (long)fightObj.HPEx * GeneralDefine.HundredMillion +(long)fightObj.HP; |
| | | maxHp = (long)fightObj.MaxHPEx * GeneralDefine.HundredMillion +(long)fightObj.MaxHP; |
| | | curHp = (long)fightObj.HPEx * GeneralDefine.HundredMillion + (long)fightObj.HP; |
| | | maxHp = (long)fightObj.MaxHPEx * GeneralDefine.HundredMillion + (long)fightObj.MaxHP; |
| | | rage = (int)fightObj.AngreXP; |
| | | |
| | | heroIndex = fightObj.PosNum; |
| | | positionNum = fightObj.PosNum; |
| | | |
| | | // 【重要】战斗构成里没有卡牌的guid |
| | | guid = string.Empty; |
| | | |
| | | Update(); |
| | | } |
| | | |
| | | // 布阵时的构造 |
| | | public TeamHero(HeroInfo heroInfo, int posNum, TeamBase _teamBase) |
| | | { |
| | | heroId = heroInfo.itemHero.config.ID; |
| | | heroConfig = HeroConfig.Get(heroId); |
| | | SkinID = heroInfo.SkinID; |
| | | skinConfig = heroInfo.skinConfig; |
| | | |
| | | teamBase = _teamBase; |
| | | |
| | | ObjID = 0; |
| | | NPCID = 0; |
| | | |
| | | curHp = heroInfo.hp; |
| | | maxHp = heroInfo.hp; |
| | | rage = 0; |
| | | |
| | | positionNum = posNum; |
| | | |
| | | // 【重要】布阵里的要guid |
| | | guid = heroInfo.itemHero.guid; |
| | | |
| | | Update(); |
| | | } |
| | | |
| | | public void OnSwapPosition(TeamHero teamHero) |
| | | { |
| | | int tempPosNum = positionNum; |
| | | positionNum = teamHero.positionNum; |
| | | teamHero.positionNum = tempPosNum; |
| | | |
| | | teamBase.teamHeros[positionNum] = this; |
| | | teamBase.teamHeros[teamHero.positionNum] = teamHero; |
| | | |
| | | Update(); |
| | | } |
| | | |
| | | public void Update() |
| | | { |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | // 最终属性 当前属性应该是要在这一层的 |
| | | |
| | | public int GetPower() |
| | | { |
| | | return heroInfo.CalculatePower(); |
| | | // 计算战斗力YYL TODO |
| | | return 0; |
| | | } |
| | | } |