|  |  | 
 |  |  |         propertyVariables["bookPer"] = GetBookPer(attrType) / 10000.0f; | 
 |  |  |         propertyVariables["realmValue"] = officialAttrs.ContainsKey(attrType) ? officialAttrs[attrType] : 0; | 
 |  |  |         propertyVariables["realmPer"] = GetOfficialPer(attrType) / 10000.0f; | 
 |  |  |         propertyVariables["gubaoValue"] = 0; | 
 |  |  |         propertyVariables["gubaoPer"] = 0; | 
 |  |  |         propertyVariables["hjgValue"] = 0; | 
 |  |  |         propertyVariables["hjgPer"] = 0; | 
 |  |  |  | 
 |  |  |         //!!!单武将战力预览的话需要排除队伍影响战力,只算武将自身的上阵属性 | 
 |  |  |         propertyVariables["lineupInitAddPer"] = GetLineUpPer(attrType, "lineupInitAddPer") / 10000.0f; | 
 |  |  | 
 |  |  |             var index = team.GetEmptyPosition(); | 
 |  |  |             if (index < 0) | 
 |  |  |             { | 
 |  |  |                 team.AddHero(heroInfo, 5); | 
 |  |  |                 team.AddHero(heroInfo, 5, false); | 
 |  |  |             } | 
 |  |  |             else | 
 |  |  |             { | 
 |  |  |                 team.AddHero(heroInfo, index); | 
 |  |  |                 team.AddHero(heroInfo, index, false); | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  |