| | |
| | | { |
| | | base.InitComponent(); |
| | | |
| | | m_TitleIcon = this.GetComponent<Image>("Pivot/Container_BackGround/Img_Title"); |
| | | m_Group = this.GetComponent<FunctionButtonGroup>("Pivot/Container_Functions"); |
| | | m_Left = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Left"); |
| | | m_Right = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Right"); |
| | | m_Close = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Close"); |
| | | |
| | | m_Copper = this.GetComponent<Text>("Pivot/Container_BackGround/FollowStoreBottom/SilverCountBG/CountText"); |
| | | // // 跟原版的差别 |
| | | Transform trans = transform; |
| | | |
| | | // if (_rectTransform != null) |
| | | // { |
| | | // trans = _rectTransform; |
| | | // } |
| | | |
| | | m_TitleIcon = trans.GetComponent<Image>("Pivot/Container_BackGround/Img_Title"); |
| | | m_Group = trans.GetComponent<FunctionButtonGroup>("Pivot/Container_Functions"); |
| | | m_Left = trans.GetComponent<Button>("Pivot/Container_Buttons/Btn_Left"); |
| | | m_Right = trans.GetComponent<Button>("Pivot/Container_Buttons/Btn_Right"); |
| | | m_Close = trans.GetComponent<Button>("Pivot/Container_Buttons/Btn_Close"); |
| | | |
| | | m_Copper = trans.GetComponent<Text>("Pivot/Container_BackGround/FollowStoreBottom/SilverCountBG/CountText"); |
| | | if (m_Copper != null) |
| | | m_Diamond = this.GetComponent<Text>("Pivot/Container_BackGround/FollowStoreBottom/GoldCountBG/CountText"); |
| | | m_BindDiamond = this.GetComponent<Text>("Pivot/Container_BackGround/FollowStoreBottom/GoldPaperCountBG/CountText"); |
| | | m_Diamond = trans.GetComponent<Text>("Pivot/Container_BackGround/FollowStoreBottom/GoldCountBG/CountText"); |
| | | m_BindDiamond = trans.GetComponent<Text>("Pivot/Container_BackGround/FollowStoreBottom/GoldPaperCountBG/CountText"); |
| | | |
| | | m_SubWindowContainer = this.GetComponent<RectTransform>("Pivot/Container_SubWindow"); |
| | | m_SubWindowContainer = trans.GetComponent<RectTransform>("Pivot/Container_SubWindow"); |
| | | |
| | | var name = this.gameObject.name; |
| | | var name = gameObject.name; |
| | | var infos = WindowConfig.GetWindowFunctionInfos(name); |
| | | foreach (var info in infos) |
| | | { |