| | |
| | | // 获取主阵容方案ID |
| | | public int GetMainTeamID() |
| | | { |
| | | return FuncPresetManager.Instance.GetFuncPresetID((int)BattlePreSetType.Story, (int)FuncPresetType.Team); |
| | | return FuncPresetManager.Instance.GetFuncPresetIDByBattleType((int)BattlePreSetType.Story, (int)FuncPresetType.Team); |
| | | } |
| | | |
| | | // 获取指定的方案ID |
| | | public int GetTeamID(int battleType) |
| | | { |
| | | return FuncPresetManager.Instance.GetFuncPresetID(battleType, (int)FuncPresetType.Team); |
| | | return FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, (int)FuncPresetType.Team); |
| | | } |
| | | } |